
The next idea that comes to mind is that I can animate in Maya and pull the footage into After Effects which is a composition software, theoretically if I can adjust the footage colour as I have with the stills in Photoshop I should be able to produce a moving film which appears 3D when the specs are worn. I had a few problems producing the correct colour footage in After Effects, whilst having similar settings to Photoshop, because it is live footage there doesn't appear to be a merge down facility for squashing the cyan and the footage together into one layer. Unless this is merged into one piece switching the blend colour selection to multiply mode instead of screen doesn't work. I though it might be possible to get round the problem by starting a new composition and importing just the cyan layer in as one already composited piece, rather than two separate layers. It worked the only problem with it is that now that it's one piece the state of the footage is starting off with the colour selection as normal instead of screen as it was set in the previous composition. I tried to change the blend mode to multiply but that doesn't appear to be working, again I think the best way will be to merge the red layer as well and make a one piece and import that in too. I did this and changed the setting of the layer to multiply, it appears to be working although I think that because I used footage I already had and just offset it, I need to use two cameras and separate render footage with a slight convergence to get better results. I'm going to try again but this time set up the cameras properly, I am also going to use one of my moving characters and keep the scene more simple. I don't know whether I can get round any of these problems by using the Alpha channels, I don't know much about alpha channels but I know that I can use this facility to turn off the separate colour channels, maybe this will be helpful for the next experiment. My first footage attempt is below, I think the objects that I have chosen don't work too well.
No comments:
Post a Comment